I'm having lots of fun with Nathan's new patch. He and Ron should get a
kick out of this one (or anyone else who's read Jensen's papers).
There's a few artifacts that I think may be there because the glass is a
mesh. I'm still unsure of the brightness on the base, but I suspect it
may be that odd phenomenon of light getting brighter before the
fade_distance is reached. Not sure though.
Took about 2 hours of fiddeling to come up with this, most of which was
learning how to use the patch - word to the wise: don't use photons on
infinite objects!
Render time was 38 minutes at 640x480 and AA 0.3.
-Mike
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